It was one part why the characters of JA2 were beloved. Having stats on shooting and other things with just improving them on training or improving on repetition of using things/weapons and with no limitations in weapon use. Yeah an exp system for the gangster would be good but maybe better would be to have a system like Jagged Alliance 2 had. Even if they hate you they buy everything you offer them and they have alwalys enough money to pay you. But the regular trade pacts are really too rare.Īlso the fact you can sell tons of alcohol to the small factions is stupid. If you maybe could sell the alcohol a little more automatically and they would coun't into your balance like they do if you have a regular trade pact with one of the big factions, it could be better as it is now but far from fine. Sure, I forgot about the reduction by the underboss but this is also not directly visible in the game or is it? It really just feels like poor quality control.īiggest problems with the current design though (imo) is the lack of time control and the many many bugs and maybe after 30+ hours of listening to the indoor music I wouldn't complain about just a bit of variation. Why? Because they made too many abilities work together without limitations. Did you know that you can wipe out entire warehouses without ever ending your turn, using a single submachine gun carrying con artist while playing on boss difficulty. I don't get why they didn't do an exp system with big quest maps and all the little tweaks that make xcom great. And while we're at it where is the gun smuggler faction so I can buy legendary weapons when I finally get there? The lack of common weapons become extremely apparent and guns and melee are an absolute joke to level up especially untill you unlock rare weapons. They need to completely rethink the way they handle your crew, but it is not as bad as you might think at first glance. Now this is not to say that this is any sort of solution, it is not. Something like -800 to -4000 and I just make up for it by selling excess booze so even though it says in losing money, in reality I'm making around 90k a week. In my current game (1.05) i have hired R as my underboss, then I have 4 tier 2, one tier 4 and one tier 5. In 1.05 the take you give to your gangsters at first is the full % take but your underboss will reduce their take based on his leadership and their loyalty* (edit) and the take goes up and down with your economy. It's tollay inbalanced and intransparent. Originally posted by FallenHammer:The crew payment is one of the worst things of the game speaking for the 1.05 beta. Than you storm the hideout of the last boss so that he can use his weapon at least once. So if you manage to hire a top tier gangster at the end game, you run arround and kill 100 people just for the purpose that he can you use one of the many unique weapons you own at this stage of the game. They "just" need 100 kills with a gun type to unlock them. Only top tier gangster are now near to use the unique weapons of the game. The second most anoying thing based on the crew payment is the weapon system of V1.05 beta. Because of the fact, that the city nearly is yours, where you take the money from? Then a top tier gangster would take 20.000$ !!! Leaving you with a minus of 10.000$. Your squad is taking 30.000 of it cause you have 5 lower tier gangster (where also the percentage on hiring kicked in). For example you make 40.000$ because you own much of chicago. Later on when you are finally able to hire them cause your disrepute is high enough, you just can't! They would consume all your money with their 50%. But you can't because they are locked at this stage of the game. you make 1000$ and he just would take 500$ cause top tier gangsters take 50%. This means it would be best to hire a top tier gangster at the beginning of the game, e.g. These percentages are only calculated for the moment you hire them and then the amount of money based on that stays the same the whole time you employ them. I will tell you how it works: the gangsters take a fix percentage when you hire them. The crew payment is one of the worst things of the game speaking for the 1.05 beta.
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