![]() This refers to how long it takes after loading into a Trial for the Zombies to spawn.Zombies shrink their collision hitbox when blinded, allowing Survivors to pass by them.rushed actions, Generator Repairs, Chest Unlocks, etc. ![]() Zombies will react to all sorts of noises produced by Survivors, e.g.Zombies spawn out of the ground beneath a randomly chosen Hook.This refers to how long a Supply Crate remains open if the Vaccine is not retrieved from it.Destroying Zombies any other way: No Contamination Points.Destroying Zombies with a Tentacle Strike: +1 Contamination Point.Hitting contaminated Survivors with a Tentacle Strike: +1 Contamination Points.Contaminating Survivors with a Tentacle Strike: +3 Contamination Points.Mutation Rate 3: 15 Contamination Points.Mutation Rate 2: 6 Contamination Points.Attack Cool-down (all types): 2.5 seconds.Cancellation Cool-down time: 1.5 seconds.Charge and hold Movement speed: 3.8 m/s.Charging/Holding Tentacle Strike while in MR3': 4.0 m/s.Charging/Holding Tentacle Strike while in MR1/MR2: 3.8 m/s.The Zombies respawn after 12 seconds if they were destroyed by The Nemesis and after 45 seconds if they were destroyed by Survivors. ![]() Destroying them to force a respawn using Pallets or Head On.Blinding them to lose line-of-sight using Flashlights, Firecrackers, or Flash Grenades.Survivors have limited options to interact with Zombies: This can be used to manually cause the Zombies to respawn in a different location in the Trial Grounds. The Nemesis can wilfully destroy a Zombie to add +1 Contamination point to his Power gauge.ĭestroying them using a Basic Attack yields no such reward. The Zombies can attack Survivors when they come too close, but abide by the same conditions as a Tentacle Strike. T-Virus causes 2 Zombies to spawn in and roam about the Trial Grounds. Using the Vaccine briefly reveals the Survivor's location through Killer Instinct. Survivors can cure Contamination by using a Vaccine either on themselves or on other Survivors.Ī limited number of Vaccines can be found in 4 Supply Cases, that are placed throughout the Trial Grounds. Contaminated Survivors will also occasionally cough. Survivors afflicted with Contamination are susceptible to damage from both The Nemesis' Tentacle Strike, as well as attacks from his Zombies. Hitting a Survivor with a Tentacle Strike, regardless of their Contamination status, suffer very briefly from the Hindered Status Effect.Hitting a Survivor already afflicted with Contamination with a Tentacle Strike will damage them, but add just +1 Contamination point to the Power gauge. ![]()
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